![Low-alpha transparent objects don't cast shadows even with opaque pre-pass · Issue #31661 · godotengine/godot · GitHub Low-alpha transparent objects don't cast shadows even with opaque pre-pass · Issue #31661 · godotengine/godot · GitHub](https://user-images.githubusercontent.com/53737317/63653810-07a58d00-c772-11e9-99da-0f1cca92293b.png)
Low-alpha transparent objects don't cast shadows even with opaque pre-pass · Issue #31661 · godotengine/godot · GitHub
![Emission object not emitting light onto other objects, and objects not casting shadow on other objects. : r/blenderhelp Emission object not emitting light onto other objects, and objects not casting shadow on other objects. : r/blenderhelp](https://external-preview.redd.it/QvMgdgzce7wA68j1O6ymNTkCBFaUnDsbhFNrmpFhf4U.png?auto=webp&s=a9658801a07e3035ce1463d20db55edfaafd1e7e)
Emission object not emitting light onto other objects, and objects not casting shadow on other objects. : r/blenderhelp
![Objects don't cast a darker shadow if they are already in a shadow. How do I tell blender (cycles) that these objects need to cast a slightly darker shadow? (The smaller stones Objects don't cast a darker shadow if they are already in a shadow. How do I tell blender (cycles) that these objects need to cast a slightly darker shadow? (The smaller stones](https://styles.redditmedia.com/t5_2t9eb/styles/communityIcon_w9l7ia06byf71.png)
Objects don't cast a darker shadow if they are already in a shadow. How do I tell blender (cycles) that these objects need to cast a slightly darker shadow? (The smaller stones
![Shader that dos not cast shadow (Blender 2.91 Cycles) - Materials and Textures - Blender Artists Community Shader that dos not cast shadow (Blender 2.91 Cycles) - Materials and Textures - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/d/8/b/d8b083157941db1d451961ae820cd8a0b69ef61a.jpeg)